
Paw Card
A free online card game with a soft clay look.
Shed your hand first, play action cards, and collect card skins with players around the world.
Free to play · Cosmetics only, never pay-to-win
Android first
How to Play
One goal: be the first to empty your hand. On your turn you play a single card matching the colour or the symbol on top of the pile — if you can't, you draw. Down to one card? Call “One Card”.
2–4
Players a match
5
Cards dealt each
53
Cards in the deck
10s
To take your turn
Online Matches
1 vs 1 or four players, matched automatically with other people playing at the same time.
Practice vs AI
1 vs 1 or a four-seat table against the computer. Sharpen your play before heading online.
Challenge Bo the Master
One duel against the toughest opponent in the game. Almost unbeatable.
Colour or symbol. That's the whole rule.
Whatever is face-up on the pile sets a colour and a symbol. Any card in your hand that shares either one is legal.
On the pile
Nothing playable? Draw one.
You take a single card and your turn ends there — you don't get to play the card you just drew.
You may always draw instead.
Holding a legal card doesn't force you to spend it. Drawing on purpose to save a King is a real move.
What's in the deck
Four colours × thirteen symbols, plus one Joker — 53 cards, every symbol appearing exactly once per colour. Four-player matches shuffle two decks together so the draw pile never runs thin.
Numbers 1–6 are plain cards. They match, they get played, nothing else happens.
Attack +1
The next player draws one card — unless they answer with an attack of their own.
Attack +2
The same idea, twice the sting. It also answers a +1, stacking on top of it.
Plus
Play again immediately. Chain them for as long as you keep finding matches.
Reverse
Flips the direction of play. In a 1 v 1 that hands the turn straight back to you.
Jump
Skips the next player entirely. In a 1 v 1, you simply play again.
Colour Change
Pick the colour the pile continues on. It still has to match to be played — this is not a play-anytime wild.
Attacks stack. So do the answers.
The moment an attack is live, colour and symbol stop mattering. The only legal reply is a card that hits at least as hard as the last one played.
Each answer must be equal to or stronger than the one before it, and the penalty grows with every card added. Take the hit and you draw the whole pile at once.
Green King
Cancels an active attack outright. The stack resets to zero and nobody draws a thing.
Joker
Playable at any moment, attack or not. It skips you past the stack — which then rolls on to the next player.
The four Kings
One King per colour, one copy of each in the deck. They match by colour only — there is no shared King symbol to play one off another.
Red King
The heaviest hit in the deck. Only a Green King, a Joker, or taking the draw can answer it.
Green King
Cancels an attack completely, whatever it has grown to. Your get-out-of-jail card.
Blue King
Every other player at the table draws exactly one card. Nobody can block it.
Yellow King
Choose a new colour, then immediately play a matching card from your hand.
The Joker breaks the pattern
Play it any time, on anything, even mid-attack. It's the one card that leaves the pile untouched — the colour and symbol stay exactly where they were, so the next player faces the same table you did. Hold it as your last card and you win the instant you put it down.

Down to one card? Call it.
When you're holding your last card, you must call “One Card” before the round moves on. Forget, and you're drawing again. First player to empty their hand takes the round — placement points and rewards follow.
Hold more than 15 cards and you're out
Every attack you refuse and every turn you can't play grows your hand. Cross fifteen cards and you're removed from the round on the spot — your cards go back to the pile and the match carries on without you. It's the reason drawing is never entirely free.
Winning & placement points
Empty your hand and the round ends immediately. Everyone still holding cards is ranked by who holds fewest. Placement points count towards seasonal events in public matches.

One card. Call it.
Free to play. Android first, with the rest of the deck to follow.
























